11/7/2022 0 Comments Mgsv tpp demon points![]() ![]() I miss David Hayter's performance as Snake. ![]() Mother base is a vast hub that really doesn't serve enough of a purpose gameplay-wise. The end is weird trailing question mark that doesn't really know how to wrap up properly. It's a game I definitely have gripes with. As opposed to previous MGS games where big set-piece moments were relegated to cutscenes and semi-interactive cinematics, The Phantom Pain has the technical prowess to pull these things off in real time, leading to some truly awe-inspiring moments. There's just so much freedom to how you approach situations and everything feels tight, responsive and intuitive. And in that department, MGSV is goddamn home-run.Įasily one of the most complex, well made stealth games of all time, MGSV features mechanics that make you wish you could replay the entire series over again in the Fox Engine. Maybe it's due to the fact that we know where the story is going already or that the storied feuds with Konami lead to serious case of senioritis, but Kojima treats story as almost an incomplete after-though, more content to just explore raw, juicy gameplay mechanics. It does answer one big question that closes the loop on a plot hole from the original game and absolutely features some outstanding dramatic moments that have stuck with me long after completing the (lengthy) campaign, but it's just not quite the same level of gripping storytelling found in MGS 1-4. The apparent, definitive end of the Metal Gear saga (no, Survive doesn't count), MGSV fall squarely in the middle of the timeline and tells a story that, for the first time in series history, feels sort of. I can see the greatness in this game, for sure, but it was just too limited for me.Įdit: Also the gratuitous fan-service of Quiet posing in the ACC was ridiculous and embarrassing. Once I had a suppressed sniper rifle missions became, in general, pretty trivial. I settled on some choices early on, upgraded when possible and that was it. A more challenging and immersive stealth mission would have been better as a finale to Chapter 1.īase management I pretty much ignored to no real detriment and I felt that the weapon/equipment trees were to big to be enjoyable. Having not played previous MG games, the story was pretty meaningless to me and I felt that the big boss battle at the end of Chapter 1 was a mistake given that the game is about honing your stealth combat skills and equipment rather than fighting bosses. There was no real sense of an "open world" - the base/mission transition was in many ways similar to XCOM2 and mountains were used extensively to channel the player's movement in the world. Missions were pretty repetitive, often using the same locations for widely different missions. Unfortunately, for me, the game became old fast. The core mission engine is great - visuals and audio are fantastic, enemy AI is pretty good overall, weapon and equipment options are extensive and impactful on play. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |